top of page

Robin Voss-Medina

>>UI/UX & GAME DESIGNER

I am a game designer with a specific focus on UI/UX and systems design, as well as a game producer specializing in creative direction. I deeply value design as a practice and am always working to deepen the conversations I have as a designer with my intended audiene. This is what draws me to UX design as both a practice and a mindset, and more broadly what drives my passion as a designer: ultimately, UX design is all about accounting for the gap between the intended experience the designer has in mind and the expectations of the player which may impede these intentions. 

Recent Works

Illustration32_1.png

>> UI/UX & Game Design Lead

  • Worked with team of 100+

  • Directed artstyle, layout, and engineering for ingame UI

  • Led, convened, and trained team of game designers

  • Created UI assets in accordance with existing style guide

  • crowdsurfers.gif
  • designdoc.png
  • wireframe.png
  • menu.png
  • menu.png
  • crowdsurfers.gif
  • designdoc.png
  • wireframe.png
  • menu.png
  • menu.png

>> Creative Director & UI/UX Lead

  • Worked with team of 15

  • Directed all aspects of game

  • Created design documentation to guide other developers

  • Created all UI assets and made mockups to assist engineers
     

  • teaparty.gif
  • sceneflow.png
  • ui.png
  • ui.png
RPS999 Logo.png

>> Creative Director & UI/UX Lead

  • Worked with team of 8

  • Directed all aspects of game

  • Created design documentation to guide other developers

  • Created all UI assets and made mockups to assist engineers
     

  • rps999.gif
bottom of page