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Robin Voss-Medina

>>UI/UX & GAME DESIGNER

Hello! My name is Robin :) I am a Game Designer who specializes in User Experiences.

In my time working in games, I've had experience doing the following:

 

    ★ Game Systems Design      ★ Level Design             ★ Combat & Unit Design

    ★ QA & Playtesting         ★ Game Production          ★ UI Art & Design

    ★ Game Production          ★ Marketing                ★ Creative Direction

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Scroll down to see my work up close! Thanks for stopping by <3

Recent Work

>> Design Lead,  UI/UX Lead

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  • Worked with team of 100+

  • Directed artstyle, layout, and engineering for ingame UI

  • Led, convened, and trained team of game designers

  • Created UI assets in accordance with existing style guide

  • crowdsurfers.gif
  • designdoc.png
  • wireframe.png
  • menu.png
  • menu.png
  • designdoc.png
  • wireframe.png
  • menu.png

>> Creative Director, UI/UX Lead

  • Worked with team of 15

  • Directed all aspects of game

  • Created design documentation to guide other developers

  • Created all UI assets and made mockups to assist engineers

  • teaparty.gif
  • sceneflow.png
  • ui.png
  • ui.png
  • teaparty.gif
  • sceneflow.png
  • ui.png
  • ui.png
RPS999 Logo.png

>> Creative Director, UI/UX Lead

  • Worked with team of 8

  • Directed all aspects of game

  • Created design documentation to guide other developers

  • Created all UI assets and made mockups to assist engineers

  • rps999.gif
  • rps999.gif

>> Designer, Design Producer

  • Designed in-game systems including abilities, quests, and enemy behavior

  • Coordinated Design across departments

  • Worked with team of 100+

>> Level Designer, Ability Designer

  • Worked with team of 100+

  • Drafted, discussed, and implemented level layouts using drafting software and in-engine tools (Unity)

  • Concepted several unique abilities

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